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From: www.gamesradar.com

From: www.gamesradar.com

We build the perfect Nintendo theme park

Added: 07.05.2015 23:00 | 53 views | 0 comments


It's actually happening. Universal Parks and Resorts has announced that it will be teaming up with Nintendo to make , which is undoubtedly the most exciting thing you'll hear today (even those of you who just won the lottery). Nintendo games and theme parks both play to our wildest childhood fantasies, so the thought of Nintendo properties being brought to life as thrill rides and roller coasters is like 200cc turbo fuel for our imaginations.

Hearing the news got us so amped up for what could be possible that we had to share our ideas with you. With all the beloved properties in Nintendo's stable, mixed with the proven concepts from the world's most famous theme parks, there's so much potential for delightfully familiar attractions. Universal or Nintendo, if you're reading this: please use any and all of these ideas as you see fit.

Mine carts, people. Mine carts. No one game company has done more for the most noble of platforming transportation than Nintendo. When everyone else said mine cart levels were old-hat in the early ‘90s, Nintendo thumbed its nose and showed that it was just everyone else’s mine carts that were the problem, delivering in Donkey Kong Country the finest banging, clanging, freewheeling thrills ever seen in a video game. Later, when everyone else said platformers themselves were old-hat, Nintendo thumbed its other nose, and dropped Donkey Kong Country Returns, with a whole damn world of mine carts.

Nintendo knows that mine cart levels are amazing. It knows that a good mine cart level is the closest you can get to riding an amazing, lethally exciting roller coaster without leaving your house. In fact it knows that a good mine cart level is better than any roller coaster that exists, because it doesn’t have to deal with sensible physics or health and safety legislation. And now Nintendo has access to real roller coasters. The boundaries of human recreation have just been smashed clean off.

Another on-rails attraction, this one is more sedate than that Donkey Kong roller coaster, but equally awesome. Before you start, everyone is given a few lures and one Pokeball to throw as they seek to get the highest score in a photography competition. Everyone's given a digital camera with an LCD viewfinder, and then you sit in your cart and try to get a great photo of a Pokemon. At any point, you can throw your single Pokeball. And if it hits a Pokemon, you get a plushie of that Pokemon when you exit the ride.

Everyone submits three pictures to be analyzed when the ride is over and the highest score wins the visitor in question a prize. And, of course, everyone can buy a print-out of their photographic masterpieces with the park's Gold Coins currency. Oh, and the winner? They get a download code for a rare Pokemon for their 3DS game. Yes, this is the best thing ever.

Recreating the climatic finale from 1994's Super Metroid, Escape from Zebes 4D follows intergalactic bounty hunter Samus Aran as she launches her final assault on the pirate base Tourian and Mother Brain. The ride is presented from Samus' point-of-view, and all the seats in the theater shake and jostle as she leaps through the base shooting down Metroids and dodging the automated defenses. And you know every time a Metroid gets blasted viewers get sprayed with a bit of water (aka Metroid goo).

Suddenly, the lights go out, and Mother Brain rises up in her full, horrific glory. Seeing this beast recreated with modern visuals makes you pine for a modern Metroid game not developed by Team Ninja. The rainbow-colored lights of the boss' hyper beam are blinding, but then the adorable baby Metroid intervenes. We all know what happens next, leading to Samus' mad dash back to her battleship. It's all explosions and sirens and shaking - so much shaking - as the entire planet gets ready to burn out in one fiery blast.

The thing about theme parks is that they’re great to visit in summertime - which also means it’s usually really, really hot outside. What better way to cool off than by embracing your inner Inkling and drenching equally toasty opponents with squirt guns as you run around a giant, colorful map? Much like a lasertag arena, the Splatoon Park would let you participate for a select amount of time, running around and getting everyone as wet as possible.

To make it really authentic, each player gets a white shirt to wear and chilled colored water to use in their gun. You can’t really declare true victory until everyone on the other side is absolutely dripping with your team’s colors! It’s ok if you “accidentally” shoot members of your own team, by the way. Hey, Florida in July is hot!

You step into the car, ready to spend a lovely day touring through the Mushroom Kingdom with your cheerful guide, Captain Toad. Toad is eager to show you all the gems he collected during his recent adventure, but before he can so much as throw a turnip, a giant bird comes and plucks him up, spiriting him away. You speed up to give chase, careening past sights like question mark blocks and flagpoles, bouncing up the cobblestones to Peach’s castle before being knocked onto a go-kart racetrack by a wayward Chomp.

The bird flies by with a shrieking Toad as you break through the wall of the track and go over a waterfall to find yourself riding through the streets of Pianta Island. Mario flies by with FLUDD to help push you back on course, but an untimely swipe by a laughing Bowser instead sends you flying into space! You swoop and swirl around the planets of Mario Galaxy until helpful lumas get you back on track for Earth. You return to the Mushroom Kingdom in time to see Toadette bonk the bird on the head and rescue Captain Toad. Quite a wild ride, indeed!

Venture into Mii Plaza and discover a disturbing and vivid recreation of a classic virtual Nintendo world - in real life! Lifelike human avatars will shamble about awkwardly as you enter, ready to greet you in a “streetpass.” Simply walk up to a near-person, yell out your name and, before they’ve even responded, tell them what game you’ve been playing recently, even if it’s “Settings.”

The twist: Some REAL people are embedded in Nintendo’s lifelike near-person Mii actors. If they act convincingly and polite enough, they may be set free as a reward.

Step into larger-than-life version of a world that looks mysteriously like our own and explore alongside Captain Olimar and friends. Rather than being a finite ride with a beginning and end, the Pikmin Explorer Zone would be more like a playground filled with giant strawberries, cellphones, and other household objects strewn around a lush forest crawling with all manner of animatronic creatures.

Slide down a giant cereal box. Explore massive caves. And watch out for the bulborbs! Best of all, stuffed Pikmin stashes are strewn around at various stations, letting park goers grab the miniature plant people by the handful and chuck them at various hazards and enemies in order to solve light puzzles. Your targets will even react to your attacks, complete with sound effects!

The F-Zero games have a reputation for being so fast, they'll make your eyes stream with tears and/or blood. Blinking is a surefire way to crash and burn, sending you careening to the back of the race, never to catch up to your future-car competitors. And F-Zero GX on the GameCube is the fastest of them all, with ludicrously punishing difficulty to boot. Ergo, it's perfect for a roller coaster specifically engineered to make attendees feel like they're flying so fast, their bone marrow is going to liquify.

If Universal wants to save some money and reduce the risk of bodily harm, it could utilize the kind of brain trickery seen in Star Tours, where hydraulics tip and shake your seat to match the motions on a gigantic 3D screen. Perhaps a hologram of Captain Falcon could serve as your at-the-helm guide, Falcon Punch-ing his way into your heart with witty banter. But it'd feel like a wasted opportunity not to go all-out with a strap-in roller coaster, with the kind of stomach-obliterating launch speed of Six Flags' Kingda Ka ride.

When you're a parent at the end of their rope, taking your kids down to Goofy's Playhouse (formerly known as Goofy's Bounce House) is the reprieve you've been so desperately needing. It's not so much a ride as a dumping ground for energetic youngsters, which is a win-win: children get to literally bounce off the walls in a room that can accommodate their tiny, frenetic bodies, while parents can wait outside and rest their old bones for a spell.

Of all the cute and cuddly characters in Nintendo's roster, none can match the elastic, inviting fluffiness of that pink puffball Kirby. Picture, if you will, a house that transports tykes to Dream Land, with rooms themed around the wooly warmth of Kirby's Epic Yarn or the pastel prettiness of Kirby's Dream Land 3. And here's the kicker: the structure itself could be one gigantic Kirby in his classic suck-'em-up pose, with his vacuous mouth serving as the door. The mental image of kids excitedly filing into Kirby's black-hole stomach is priceless.

What better way to experience The Legend of Zelda's Hyrule that to walk around its environments with your own two feet? Take a location like the Lost Woods and the adventure makes itself. When you enter the Lost Woods maze, the sights, sounds, and music would instantly transport park-goers to the mysterious land of Hyrule. Just think about it. It could be like a scavenger hunt. You need to navigate the maze to pick up keys, unlock some gates, and traverse obstacles, and avoid enemies like Deku Scrubs that shoot foam balls at you.

Best of all, the maze could be set up so that you have to follow the sound of the , making the experience feel exactly like exploring the forest in Ocarina of Time. Fail to follow the music, and you get led down a path that takes you to the entrance of the maze. It could totally work!

One of the most meta bits of the Disney theme parks is the concept of Hidden Mickeys. They're like UFOs: even if you've never spotted one yourself, you've surely heard of the concept, and you hope to catch a glimpse of one yourself someday. For the uninitiated, Mickey's iconic three-circle, head-and-mouse-ears silhouette is all over the park, nestled away in backdrops, paintings, and all manner of ingenious hiding spots. For the Disney diehards that've been to Disneyland a hundred times, tracking down all the Hidden Mickeys becomes an attraction in and of itself.

Everyone knows that when it comes to iconic individuals, Nintendo's president and CEO Satoru Iwata ranks just below Mickey Mouse on the global recognition scale. So why not borrow Disney's idea and litter the Nintendo park rides with hidden emblems of Iwata's bespectacled face? Please understand, this would not exclude the possibility for Hidden Fils-Aimes as well.

There are plenty more amazing concepts for Nintendo and Universal to tackle - Luigi's Haunted Mansion, Flying Koopas, Jurassic Plessie River Ride, Spinning Yoshi Eggs, an Animal Crossing-themed coffee shop called The Roost Cafe (or Brewster's), and a Hotel Mario just outside the park grounds.

While you've got Nintendo on the brain, check out the our suggestions for . If you're as stoked by this announcement as we are, channel that gleeful excitement into more suggestions in the comments below. That way, you can tell your friends that you called it when your ride idea becomes a reality.

Donkey Kong 64 Wii U Virtual Console Review | Exophase

Added: 07.05.2015 17:17 | 38 views | 0 comments


Exophase: "Donkey Kong 64 has more highlights than foul moments, making this a classic worth revisiting despite some nasty warts."

From: n4g.com

Yooka-Laylee Kickstarter Campaign Underway, Screens Unveiled

Added: 01.05.2015 20:36 | 53 views | 0 comments


The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC

From: www.gamershell.com

Affordable Space Adventures: Giving Value to the GamePad

Added: 30.04.2015 2:17 | 20 views | 0 comments


Michael Bowerman of Gaming Rebellion Writes: "When I was lured into playing the Wii U, I was totally taken aback by how much I enjoyed the GamePad. In fact, one of my absolute favorite features the GamePad offers is the off-TV play; I use it all the time. But, too often the software developed for the Wii U doesnt utilize the GamePad which is why it is current gen. Many times even Nintendo doesnt utilize it well; take note of Donkey Kong Country: Tropical Freeze, and even the sales monster Mario Kart 8. The GamePad is too often barely used, if at all. In fact, the most innovative usages of the GamePad have usually come about with second and third party titles, such as The Wonderful 101, Rayman Legends, and Deus Ex. Human Revolution DC."

From: n4g.com

The very best and worst of Vs games

Added: 27.04.2015 15:11 | 25 views | 0 comments


'Batman V Superman' - it doesn't get much more obvious than that. One brooding dude versus an all-powerful alien…in tights! What's not to love? Truly, this is a golden age for humanity, one in which even the grittiest of actioners bears a name as blatant, as unabashedly comic book-esque as Batman V Superman and yet barely raises a titter. It's a title that tells you everything you need to know, right there on the tin. One man with a thing for bats going up against another with severe ego issues, apparently. Game on.

There's something almost tangibly visceral about a good Vs. title. It's the ultimate, fan-baiting elevator pitch. Video games, for their part, are chock full of such epic confrontations, battles so potentially seismic in scope they practically demand to be made the part of the title, even if not all of them turn fulfill their promise. So, in recognition of the new , here are some of the very best and worst of gaming's 'Vs' collection. Whoever wins, we lose. Sometimes. Depending on quality.

Why fight? Capcom must've made some serious drunken indiscretions over the years to procure this many enemies. There's X-Men, then Marvel, then Tatsunoko and SNK. Hell they've even snuck Tekken in there under the new fangled 'X' moniker. At this point Cappy could well be fighting it out with the principality of Monaco and no one would bat an eyelid. Maybe they talk trash them all behind their backs, like a gormless gossip of the gaming world?

Any good? Indubitably. Capcom's fighting family all share a single common ancestry - the ever-reliable Street Fighter franchise. You really couldn't go wrong with a lineage like that. Right?

Why fight? Perhaps Mr. Phoenix is a nasty minded xenophobe, and can't quite stand to look at a man with soulless black circles where his eyes ought to be. Perhaps Prof Layton was given bad legal advice and spent 6 whole weeks in the slammer. Who knows? The simple fact remains that, on the surface of it, these two heroes aren't even close to being enemies. If anything they're allies, forced together by fate and generally collaborative from the off. I guess 'Professor Layton and Phoenix Wright have a bloody amicable chit-chat' didn't have quite the same ring to it.

Any good? Yes, actually. Layton Vs. Wright meshes the best bits of both franchises - along with some of the more minor niggles - to create an effective entree for both series.

Why fight? For all of its tactical nous I'm afraid that the basic concept of 'chess' doesn't really stand much of a chance up against that of 'battle'. King to Knight Four may be all well and good in isolation, but it isn't going to stop a bunch of incensed soldiers from brutally bludgeoning the bishop. And no, that's not an innuendo. To be blunt: my money's on battle. But - intentional misreadings aside, what exactly does Battle Vs. Chess mean? Is this the 'Battle Vs.' franchise taking a brief detour into chess? Will the next game be named Battle Vs. Checkers, or Battle Vs. Hungry Hungry Hippo's? It's a mystery. Still, at least they didn’t stick with the original title - 'Check Vs. Mate'. One man's painful decision between spotting his best bud the next month's rent or booting him right out the door. Probably…

Any good? Battle Vs. Chess earned a mixed reception from critics, with some praising its on-point A.I., while others poured scorn on the game's badly implemented trimmings, namely its lacklustre story mode and poorly executed animations.

Why fight? One wants to fight us, the other wants to f*** us. It's the alien equivalent of a jailbreak on the psychotic nymphomaniac's ward. Sadly for them, there are only so many of us fleshy repositories to go around, and so both sides must quickly take care of the other in order to establish dibs. It's galactic mandibles at dawn, triangular laser thingies versus a good old fashioned jaw-goring.

Any good? Initially yes, though the franchise has faltered in recent years. The first AvPs, and the arcade game remain worthwhile adventures. As for Extinction and 2010's reboot: not so much.

Why fight? You don't get a name like 'Bad Dudes' without cracking your fair share of skulls first. Either that, or by being part of a late '80s boyband. In this instance, I'm not entirely sure which description fits best. In any case, Bad Dudes tells the tale of two 'roided up street toughs named Jake Gyllenhaal and Michael Shannon. No wait, scratch that. Despite visual similarities to those Hollywood greats, they're apparently called Blade and Striker. Because the '80s. With America overrun by ne'er do well Ninjas, and even the secret service unable to protect their chief, B and S are called in to retrieve said Pres from the clutches of the titular Dragon clan. What follows is several levels of largely unremarkable kicky, punchy conflict.

Any good? No, though that wasn't enough to stop the game from selling strongly on the ZX Spectrum. Plans for a crowdfunded sequel were ultimately squashed due to lack of support. I guess they really were "bad enough dudes" after all.

Why fight? An unfortunate mix up at the post office results in Raiden and Superman sending one another their dirty laundry. Said error somehow results in the merger of their respective realms, with the monstrous amalgam Dark Kahn playing both sides off against the other. Cue much pummelling. It doesn't get much more 'Vs.' than seeing two teams of muscle bound brawlers punching each other into oblivion.

Any good? Though not quite as polished as its latter-era standalone kin, i.e. MK 2011 MKX, NetherRealm's first foray into the DC mythology still manages to produce plenty of fluid action and fun fan service.

Why fight? Zoids is a popular toy line originating in Japan, based on a concept that might best be described as Beast Wars meets the Power Rangers. People - typically wide -eyed and ultra emotive teenagers - are tasked with flying these titular mechs on behalf of their nation states, two of whom are currently embroiled in an ongoing conflict. The Zoids themselves are modelled after an array of insects and animals, and are just as alive as their allotted pilots.

That's the backstory covered, but why exactly are they fighting the number three? Is it really the magic number? Have the numerical cast of Sesame Street finally had enough? Nope, as it turns out this is just the third entry in the 'Zoids Vs.' series. How very disappointing.

Any good? That all depends on who you ask. Many fans consider the game to be an enjoyable, if somewhat flawed experience, while critics proved to be far less liberal with their praise.

Why fight? When your sole business model revolves around pulling in the violence-loving punters, going to war against an entire world's worth of people just seems counterproductive. Still, I suspect the name WCW Vs. The World isn't meant to be taken literally. It's more of an 'us against them' type of thing, a glorious affirmation of sweaty machismo in the face of then wrestling rivals, the WWF. As for its sequel, WCW Vs. nWo: World Tour, that name does at least manage to make a lick more sense. After all, the company's biggest hit, the villainous nWo faction, set themselves up in direct opposition to the WCW brand, leading the two groups into a lengthy confrontation.

Any good? Both of the 'WCW Vs.' games were flawed, if enjoyable brawlers that essentially acted as dry runs for the series' best-loved outing, WCW/nWo Revenge.

Why fight? These two titans can trace their enmity back to the very earliest days of motor racing, when the Ford Model T battled it out against the Chevy 490. In the 1980s, both sides fought for domination of the pickup truck market, largely by dragging each other's vehicles around in big, cheesy commercials. Then, in 2005 both, belligerents agreed to appear in a mutually endorsed driving game. Sadly, the game sucked, though at least fans were finally able to settle their decades-long debate. Well, sort of. The whole project was essentially moot by 2005, with both sides already having appeared together in multiple superior driving games.

Any good? Not particularly. It may have included a slightly deeper roster of both Ford and Chevy vehicles, but at the cost of your actual enjoyment.

Why fight? Judge Dredd doesn't like crime. Judge Death considers all life to be a crime. With Dredd alive, and Death a criminal, both men become natural adversaries. Cue several thousand angry gurns. Interestingly, for a title that implies ol' granite chin is in the hunt for some sort of immortality potion - he is going up against 'death', after all - the game's plot does actually involve one such elixir. Unfortunately for the hapless denizens of Mega City One, this particular tonic doesn't work as specified, causing a good chunk of the population to transform into grotesque, vampire-like creatures. Death's behind the botch and Dredd's having none of it. They fight. Is that versus enough for you?

Any good? Dredd Vs. Death failed to win over many critics, who cited poor A.I., simplistic gameplay and bad graphics as responsible for its wealth of poor scores.

Why fight? Holmes is the quintessential gentleman detective. Jack, by contrast follows the rather ungentlemanly pursuit of murdering prostitutes. You might see where this is going…. Unfortunately for the real life victims of the Ripper, Sherlock never actually existed. Had he done, you can bet he'd have taken one big sniff of a cobbled Whitechapel side street before nabbing the killer in time for tea. Of course, this being a story in need of an ending, in this version of history Holmes does indeed catch his man. Though, rather like in L.A. Noire's depiction of the 'Black Dahlia' murderer, the detective is unable to publicise his discovery.

Any good? Solid, if unspectacular, though still strangely alluring given the ongoing dearth of quality detective games.

Why fight? Maximo - owner of the shoddiest set of armour ever assembled - is out to reclaim his lost love. Unfortunately for him, the evil Baron Bane - seriously devs, at this rate 'Bane' is going to make it onto the top 10 baby names - has decided to unleash the titular Army of Zin. These mechanical monstrosities just so happen to feast upon the same 'soul power' as our man Max, forcing both sides into an epic, headlong confrontation. .

Any good? Absolutely. Maximo's second outing improves on the original game in almost every respect, and remains one of the PS2's premier action titles.

Why fight? As anyone who's ever paid attention to the Peanuts comic strip can attest, Snoopy the dog fancies himself as quite the pilot. So, who better to test those skills than the greatest flying ace of WW1: Manfred von Richthofen, aka 'the Red Baron'. Of course, this being a fully priced video game, Snoopy can't just tangle with the man immediately. Instead, Richthofen only appears in 'killable' form during the game's final mission, meaning a more accurate title might've read 'Snoopy Vs. The entirety of the German air force, plus that one bloke who knew how to use cheat codes in real life'.

Any good? Unbelievably, yes. Despite being a licensed tie-in (for a an increasingly antiquated brand, no less), Snoopy Vs. The Red Baron actually manages to offer a fun flying experience. Things got even better in the game's 2010 sequel, Snoopy Flying Ace, which holds a highly respectable 82% on review accumulator GameRankings.com.

Why fight? After buying up the aforementioned WCW, WWE mogul Vince McMahon decided to create his own competition. The Raw and Smackdown! shows, being the company's two biggest draws, were subsequently divvied up and set against one another, with everyone from commentators, to wrestlers, and even technical crew belonging to one side or the other. The newly christened Smackdown! Vs. Raw video game series reflected the change, though players were still able to create 'dream match ups' between otherwise unaffiliated competitors.

Any good? Yes, though not quite as good as it should've been. Smackdown! Vs. Raw was the first title to be released after the series' high water mark - 2003's Here Comes the Pain - and represented the beginning of a slow but steady decline for the franchise.

Why fight? Hmm, tough one this. If the natural world teaches us anything, plants and zombies ought to be the best of buds. Just look at The Last of Us, for example. And even if not enjoying a happy, world-devouring symbiosis, at worst they'd be utterly indifferent towards each other. After all, zombies certainly aren't herbivores. It's fair to say that the average daffodil has more to fear from a committed vegetarian than from a shambling zed-head. Then again, I suppose Mother Nature might be a little bit pissed that all of that corpsey goodness is suddenly bursting out of the earth instead of fertilising it. Wars have been started for less.

Any good? Millions of users can't be wrong. Unless of course they're drug users, in which case it's probably best you don't take any advice from a slum-dwelling crack addict. Wait, what was I talking about?

Why fight? When Bart Simpson discovers a monstrous plot to body snatch the people of Springfield, he sets out to deprive these tentacled terrors responsible of their much-needed resources. Said resources include such vital equipment as hats, balloons and assorted purple goods. Y'know, the usual conqueror's checklist. To tell you the truth, I'm not so sure that he didn’t just drink another one of those tainted Squishies, before indulging in a surreal town-wide crime spree. Aside from completing the strangest shopping list this side of Homer's whiskey, porno and fireworks haul back in season seven, Bart must also do battle with several of the aliens themselves. One late-stage jaundice sufferer up against an entire extraterrestrial invasion. Why not?

Any good? Nope. Thankfully there's the much more enjoyable Simpsons arcade game, from the same era, to scratch your 2D brawling itch.

Why fight? One of the most successful basketball stars of the 1980s takes on the undisputed king of the 90s, as Larry Bird goes toe to toe with the one and only Michael Jordan. There isn’t much else to talk about, other than the fact that the game was widely considered to favour Bird's avatar over MJ's. Though to be fair, the game was released prior to any of Jordan's six championship wins, so err… realism?

Any good? Nope. Despite being the sequel to the highly rated One on One: Dr. J Vs. Larry Bird, Jordan's first virtual outing was widely panned.

Why fight? Ecks and Sever are two highly trained field operatives, hunting one another before eventually joining forces. The game's name is technically correct, in that they do spend a good deal of the game playing enemies, though largely under false pretenses. Ecks' employers are big dirty fibbers, you see.

Any good? Despite being a tie-in for one of the worst movies ever made, Ecks Vs. Sever still manages to be of the best action games in the entire GBA library. In hindsight, they'd have been better off broadcasting an extended Let's Play than releasing that cinematic monstrosity.

Why fight? One of the oldest rivalries in gaming reignites in this 2004 puzzler, as DK undoes years of prison rehab to return to a life of crime. In one of the stranger additions to the Mushroom Kingdom lore, it appears that Mario himself is running a toy factory, one solely dedicated to reproducing his own moustachioed likeness. Weird, but somewhat understandable, given how well the clockwork figurines are selling. He was years ahead of the amiibo curve.

They're selling too well, in fact, as Donkey Kong arrives just in time to see the final unit sold, an occurrence that gives him to pause to reflect upon his own materialistic fixation. No, not really, he just swipes a few units instead, causing Mario - the enraged owner - to hunt down his missing property. So, either DK's a giant ape with poor impulse control, or Mario's intentionally manipulating the market via the old 'out-of-stock' tactic, thereby causing the populace to rise up in violent, popular revolt. Karl Marx would have a field day with this. Also, we seem to be back to amiibo.

Any good? Harsh truths aside, Mario Vs. Donkey Kong represents yet another quality addition to the Mario franchise, blending platforming with puzzley strategy to create an absolute winner.

Why fight? Two wheels or four is a fairly common argument amongst motor fans. MX Vs. ATV simply takes the debate into muddier territory. While it's true that motocross vehicles - i.e. dirtbikes - ought to hold the edge over Tevor Phillips' favoured means of traversal, the average ATV is no slouch either. Supercross lets both off-roaders take to the track together, allowing users to decide just who deserves to win this damn dirty duel.

Any good? Much like a real life motocross track, the MX vs. ATV franchise has hit plenty of peaks and troughs. The series' latest outing - Supercross - is rather more of the latter, scoring a slew of poor reviews upon its release in October of 2014.

Its Back Again and About Time Too; a Donkey Kong 64 Review | Rice Digital

Added: 27.04.2015 13:17 | 14 views | 0 comments


"I, along with many other Donkey Kong fans, was very happy when Donkey Kong 64 was released on the Wii U Virtual Console in the early hours of the 2nd of April. Not only is this the start of Nintendo 64 games being available in that service, but weve also finally got a rerelease of the only 3D Donkey Kong game ever made. For me, this was an instant purchase and, by instant, I mean within the first hour of its release." - Rice Digital

From: n4g.com

Donkey Kong 64 (Wii U) Review | NWR

Added: 26.04.2015 14:17 | 41 views | 0 comments


NWR: Donkey Kong 64 was often talked of as the game where Rareware overdid their tried and tested collect multiple A to unlock area B game design formula, even back in 1999! Designed as a 3D update to the classic 2D Donkey Kong Country games, you get to see a lot of familiar enemies and locations, albeit represented in chunky polygons. Donkey and Diddy make a return, along with Dixie and Kiddy lookalikes Tiny and Chunky, as well as the frightening orangutan called Lanky.

From: n4g.com

Composer Grant Kirkhope Tunes Us In To His Rare Past

Added: 23.04.2015 7:17 | 15 views | 0 comments


Grant Kirkhope discusses his compositions for Rare on Donkey Kong 64 and Banjo-Kazooie, teases Project Ukulele and reveals his favorite Nintendo game.

From: n4g.com


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